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John Frederick Stifter
Stifter



Location:
USA

Language(s):
English

Member Since:
June 2002

Last Updated:
16 February 2009

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America The Infinite
AutoCAD, CorelDRAW, Illustrator, Maya, Photoshop, Rhino, XSI, ZBrush
February 2009


   
Rendered in Maya I used a mixture of displacement using the multidisplacment mapper in Zbrush and the Zmapper to generate all my normal map. I also used a mix of programs to get the look I wanted and to capitalized on each software's best tools to get it done fast. The careful utilization of Zbrush in concert with other programs offers a new way to do 3D modeling. For a little bit more on this you can visit my website quantumcathedral.
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